AI Insights · Timothy · January 2023
Top 5 iOS Racing Games in Mexico - Q4 2022 Performance
Discover the performance trends of the top 5 iOS racing games in Mexico during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 iOS racing games in Mexico showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics based on Sensor Tower data.
Mario Kart Tour from Nintendo Co., Ltd. saw a fluctuating revenue trend, peaking at around $12.5K in early October and ending the quarter with approximately $9.8K in the last week of December. Weekly downloads for the game rose significantly toward the end of the quarter, reaching nearly 25.5K in the final week. The game’s weekly active users showed an overall increase, culminating at approximately 83.1K by the end of December.
CarX Street by CarX Technologies, which launched in mid-November, experienced its highest weekly downloads at launch with over 42.3K. Revenue peaked at around $8.7K during the week of November 21, before stabilizing to around $4K by the end of the quarter. Weekly active users saw a peak of approximately 59.2K in the week following its launch, closing the year with around 43.8K.
CSR 2 - Realistic Drag Racing by Zynga Inc. displayed a gradual increase in revenue, hitting approximately $3.9K in the last week of December. Weekly downloads remained relatively stable, with a notable increase to about 4K in the final week. Active user numbers showed a rising trend, ending the quarter at approximately 55.4K.
F1 Mobile Racing from Electronic Arts had relatively stable revenue, peaking at around $2.2K during the week of November 21. Downloads spiked to nearly 3.4K in the last week of December. Active users grew steadily, reaching approximately 13.5K by the end of the quarter.
Real Racing 3, also by Electronic Arts, experienced a moderate revenue increase, peaking at around $1.1K in the last week of December. Weekly downloads saw a peak of about 3.3K during the same period. Active users steadily increased throughout the quarter, ending with approximately 15.5K.
For more detailed insights and trends, visit Sensor Tower.